In the last tutorial, we set up Unity for Gear VR development. In this we’ll learn how to create a gaze based UI for Gear VR. We'll see the following in detail: Set up a Camera to work with ...
Graphical Projections Graphical projections are a set of rules to represent a 3D object in 2D space. Why is it important? Well, understanding it is an ideal fundamental to learning about ...
So far we worked on getting the system to work with the Gear VR with which we could handle the Gaze and TouchPad Events. It even works with the Touch Controller if you so desire to use that. ...
Aframe, the VR development library from Mozilla uses Entity Component System pattern. In this post, we're going to look more into what entity component system in aframe is and how it affects ...
This tutorial shows how to add the Android Gradle setup for Rajawali VR. The Android build system compiles app resources and source code, and packages them into APKs that you can ...
First step to getting started with Rajawali VR library is to extend your main Activity to VrActivity. VrActivity internally extends the google's CardboardActivity providing a surface to render the ...
Introduction to aframe Aframe is a framework created by folks at Mozilla. It makes it easy to get started with virtual reality. It is built on top of threejs. There are lot of components built ...
What is ReactVR ReactVR aims to help developers to create web-based VR experiences quickly. ReactVR uses JSX syntax. It is a special syntax that resembles HTML. It makes it easy to create ...
When we started developing RealityPipe, we went for the easiest part we can do, 360 photos. That is where our experience is. But soon we faced a challenge, a challenge to which the solution wasn't ...